
Creh Ester
Presence under Leisure
4
|
Posted - 2012.05.22 18:48:00 -
[1] - Quote
I see that a lot of people claim to like this. Well, We'll see. Personally, I hate it. And my gut reaction is: A lot of unnecessary and complex changes for reasons that will only seem good to anal retentive persons suffering from some kind of compulsive organization disorder syndrom. And changes are always bad. Always bad. Sometimes, they are necessary, but even then they are bad.
Yes, I can certainly see that people think a lot of ships are useless or obsolete, and see the tier system as the culprit. And this is true. However the reason it's true, is because of all the other faulty game-design that EVE is full of. In this context I'm thinking specifically of lack of fuel-costs for ships, + lack of costs for ship damage, + the dreadful size handicap system.
Smaller ship sizes immediately makes much more sense when they are coupled to an operating cost! Size handicaps or purchasing costs will never make sense of all ships. They only benefit suicide gankers and goons who can always find something cheap and good enough. (like so many other poor-adviced exploit-enhancing things as: ready trained trial alts, ready trained new alts, crippling modules, gang modules)
Role may seem, to above mentioned anal retentive CODS person, as a better idea than tiers. Granted, tiers was a terrible idea. However, why do we have modules at all if our devs are going to decide the 'role' for everything?
Do I have a personal ax to grind? Yes I do. I've adapted. I've already found roles for many 'obsolete ships'. Now CCP starts by ruining my Merlin and my Incursus. I'm not pleased. Not pleased at all.
I'm also not pleased that this nonsensical, vain, useless, struggle to artificially contrieve all ships useful by assigning impractical and useless balancing just continues and continues, year af. People will continue to fly only a few types of ships. Those who happen to work well, until the inevitable day when CCP desides to nerf those well and deep into oblivion and uselessness (who uses a Raven these days for PvE?). And then we have to find the new best choice, and so on. - Braindead!
My suggestions are far more radical, and I absolutely don't expect to see them. But they would work, unlike this and other potato-mash from CCP (don't they have a single mathematician in their ranks?). Remove hull and armor reppers from the game. (yes, completely change tanking and make armor and hull damage always cost). And make ships need fuel. Now, flying and fighting with those ships will suddenly cost money. Operating costs. A very good reason to think twice before taking that T2 BS out for a spin down to the grocery. It would also give ships a new role-attribute, range.
|